v0.1.10
Plug Priority » Devlog
- changed speed of bulb dimming and brightening
- gave each cable a unique color, alternating between red and white, this makes it clearer how the cables are connected
- by default, the scaling method is now hidden on Quest 2 due to incompatibility outside of the Forward+ Renderer
- changed dynamic light toggle to only turn off shadows, not the actual light sources (this caused the environment to get darker overall, which looked bad)
- fixed sunlight being part of the lightmap, causing a weird graphical artifact where the sunlight hits
- slightly lowered the ceiling light to no longer cast a sharp shadow on the wall
- glow is enabled by default
Files
Plug Priority (Windows) 120 MB
5 days ago
Plug Priority (Linux) 103 MB
5 days ago
Plug Priority (Meta Quest) 79 MB
5 days ago
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Plug Priority
Connect your neighborhoods telephones via your Switchboard!
Status | In development |
Author | Pixel Brush |
Genre | Action |
Tags | 3D, Casual, First-Person, Godot, Indie, Low-poly, Short, Singleplayer, Virtual Reality (VR) |
Languages | English |
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