v0.1.6
Plug Priority » Devlog
- cleaned up states
- cleaned up plug script structure
- cleaned up hand script
- made plug grabbing more consistent by not relying on area exits to discard them
There is still a great deal of performance to fix on the Quest 2 Version. It seems the lighting and post-processing effects seem to be pulling down the FPS the most right now. The only effects that’re really used by the game are Glow and two dynamic lights, that being the sun and lamp. Decreasing their resolution much would degrade the visual appearance of the game quite a bit, so turning them off on the Quest version would most likely be the simplest fix, especially since it’s not my main priority.
Files
PlugPriority (Windows) 95 MB
2 days ago
PlugPriority (Linux) 78 MB
2 days ago
PlugPriority (Quest 2) 68 MB
2 days ago
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Plug Priority
Connect your neighborhoods telephones via your Switchboard!
Status | In development |
Author | Pixel Brush |
Genre | Action |
Tags | 3D, Casual, First-Person, Godot, Indie, Low-poly, Short, Singleplayer, Virtual Reality (VR) |
Languages | English |
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